
To begin in earnest, I experienced two technical problems with this game. It builds on the success of its predecessor (Age of Wonders II) yet it adds new features, races, buildings, spells and campaigns to make it a game that stands on its own merit. If I had to describe AOWSM in one sentence I would say that this is a fantasy empire-building game with a simple interface, is fast-paced, and is extremely fun to play (bordering on addiction level). Your job is to save the day of course – no small undertaking for a fledgling Wizard. They live in the darkness of the Shadow World…but they are coming. Underlying this, however, is an even greater and insidious evil that is breeding and grows stronger through fear and chaos. The storyline of the campaign game is simple: a corrupt nation led by Emperor Phobius has a somewhat phobic reaction to all things magical, and so he sets out to destroy the Wizards of old as well as the Ancient Races (i.e. Magic obviously plays a big role in combat and otherwise. Mythical creatures are abound in this game. AOWSM incorporates a strategic aspect for exploration, resource management, etc, and also a tactical aspect where battles are fought. As an immortal wizard, your tasks include the development of cities, management of resources, spell research, exploration, alliance making/breaking, and, of course, destroying all foes in battle and sending the opposing Wizards to an early grave. It is a game of fantasy and empire building – you play an aspiring Wizard who commands and encounters races from the twisted dark elves to the mountain dwelling dwarves. Age of Wonders: Shadow Magic (hereafter known as AOWSM), published by Triumph Studios, is the latest release in the ongoing saga of the Age of Wonders games.
